Cursed Knight | Heroes of Fantasy

Cursed Knight

Predefined weapons

  • Broad axe (19) 22/28//27 : 35/35/35 [-1] | 12 2 price: 0
        + Medium shield
        + Breastplate, Full helmet, Leg plate armor
       - ranged defense 18
  • Mace x2 (21) 23/25//27 : 35/35/35 [-1] | 11 2 price: 0
        + Medium shield
        + Breastplate, Full helmet, Leg plate armor
       - ranged defense 18
  • Broad sword (22) 23/21//29 : 35/35/35 [-1] | 10 2 price: 0
        + Medium shield
        + Breastplate, Full helmet, Leg plate armor
       - ranged defense 18
  • wrestling: 25

Environment

Special abilities

Fight power 3 | Dark vision 10 | Aura vision 10 | Magic vision 5 | Weapon invulnerability 1 | Vulnerability to silver 1 | Evil essence 1
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The Cursed Knight walks the world in plate armor of dark metal that reveals not a single gap. No one has seen what hides under the helmet; those who tried claim that there is no body inside, only a cold shadow and an insatiable damned soul. He is always heavily armed, as if he had been created only for war.

A Cursed Knight is born from a mighty warrior marked by the horror of his own deeds, or from a fallen fighter whom dark magic brought back to the world of the living. He knows neither weariness nor mercy and longs only for destruction, murder and fire. If he has no master to restrain him, he makes bloody raids into the surroundings and turns villages, forests and fields into smoldering ruins.

By day he hides in a dark refuge to which a curse binds him, and he never wanders so far that he could not return before dawn. Within a few months the land around him becomes desolate, and people and animals avoid it. Skeletons and zombies often rise from his victims and serve him blindly; he is usually accompanied by ten to twenty such servants.

Cursed Armor

All of the knight's metal gear is steeped in a curse that can be felt at the mere touch. If the knight loses his armor, his existence falls apart and within a few minutes he ceases to exist forever. Whoever puts on the armor or grasps his weapon falls under a powerful curse: the item becomes part of its bearer, and he cannot put it down, even if it should cost him his soul.



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