Cursed Wraith | Heroes of Fantasy

Cursed Wraith

Predefined weapons

  • spectral (17) 24/*//18 : * | 2 1 price: 0
       - ranged defense 14
  • wrestling: 8

Environment

Special abilities

Normal sight 0 | Aura vision 10 | Invisibility 5 | Damage to incorporeals 1 | Incorporeal 1 | Weapon invulnerability 1 | Vulnerability to silver 1 | Evil essence 1 | No body parts 1 | Flying 1

The Cursed Wraith arises from a curse so terrible that it crosses the boundaries of death. It is born of deeds that cannot be undone: the murder of a priest or a king, the killing of a sacred creature such as a unicorn, or the darkest betrayal, when the slain one loved their murderer. At the moment of such a deed, the soul of the culprit is torn apart and stays stuck forever between the world of the living and the realm of the dead.

Its mere presence drains life from its surroundings: plants wither, the air grows cold and the living feel the touch of death before the wraith appears. Even if it is destroyed, it rises again with the next midnight.

Freeing it is extremely difficult. Ordinary exorcism drives it away for a single day at most, and even the mightiest one may fail, because the curse cannot be broken by force. First the soul or being whose death gave birth to the curse must be appeased.

Subjugation

The curse spreads like a contagion. Anyone the wraith kills may rise as a wraith obedient to its will. The oldest cursed wraiths are thus accompanied by silent hosts of dozens or hundreds of servants.

Restrictions

The wraith is bound to the place of its curse and may leave it only on the anniversary of the day the curse arose. At dawn it vanishes into the sphere of the dead and waits there for the next night and the next victim.



Heroes of Fantasy
CZ | EN

Contact: tomas.jotov[]seznam.cz