Ghoul | Heroes of Fantasy

Ghoul

Predefined weapons

  • talons (20) 22/8//17 : 15/15/15 | 2 1 price: 0
       - ranged defense 13
  • wrestling: 18

Environment

Special abilities

Fight power 2 | Normal sight 0 | Aura vision 10 | Weapon invulnerability 1 | Vulnerability to silver 1 | Evil essence 1

At night, rotting skeletons covered in dried grey skin crawl out of crypts, caves and holes in the ground. Instead of fingers they have long claws for tearing flesh, and in their maws fangs with which they suck the blood of freshly killed victims. Ghouls arise mostly in places of great battles or frequent crimes.

They remember fragments of their past life, but they are tormented by an unending hunger for human flesh. Coming to an agreement with them is hard, because hunger usually prevails and the ghoul furiously throws itself at the speaker. When food is lacking in the area, they gather near human settlements and above all near cemeteries, where they dig up and devour dead bodies. Many are aware of the misery of their existence, but out of fear of “death” they do nothing about it – for instance, they do not seek out a priest who would release them.

Combat

Ghouls inspire terror and are mainly after food. They are not stupid, so they do not needlessly fight a superior force; once they have killed enough prey, they let the others flee and set about feasting. In wrestling they drain their victims' life force.

Paralysis: a hit from a ghoul's claw can paralyze the victim, and after several hits the poison paralyzes it completely.

Corpse rot: wounds from a ghoul are very dangerous and often develop into a serious disease.



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