Skeleton King
Predefined weapons
- Battle axe (13) 24/29//31 : 40/40/40 | 14 2 price: 0
+ Large shield
+ Breastplate, Full helmet, Leg plate armor
- ranged defense 19 - Mace x2 (18) 24/29//30 : 40/40/40 | 13 2 price: 0
+ Large shield
+ Breastplate, Full helmet, Leg plate armor
- ranged defense 19 - wrestling: 26
Environment
Special abilities
Fight power 1 | Normal sight 0 | Dark vision 5 | Aura vision 10 | Magic vision 10 | Damage to magical beings 1 | Weapon invulnerability 2 | Protection from spirits 1 | Vulnerability to silver 1 | Evil essence 1 | Spell tolerance 3 | Healing tolerance 2
The Skeleton King resembles an ordinary skeleton, but its head is adorned with a golden crown and its eyes blaze with a dark blue light. It arises by animating an evil nobleman or king; some powerful being may awaken it, or it may rise on its own.
It desires to rule, but it cannot leave the tomb or house where it was created. It can itself animate dead bodies as skeletons, zombies or ghouls, but at most three per day, and so it surrounds itself with undead servants.
Crown
Its life and soul are stored in the crown. As long as it has the crown, it cannot be permanently destroyed: if it is killed, it rises again within ten minutes at full strength. If someone takes its crown away, it becomes as vulnerable as an ordinary skeleton and can die.
Combat
The Skeleton King fights with its own weapons, which have a strong magical ability of the GM's choice, but are cursed. Each hit additionally drains the victim's health, and whoever takes such a weapon dies within a week unless they resist the curse.
While fighting, it can at the same time control life force, that is, use necromantic magic.