Zombie
Predefined weapons
- Paws (16) 21/8//12 : 15/15/15 | 2 1 price: 0
- ranged defense 8 - wrestling: 18
Environment
Special abilities
Fight power 2 | Normal sight 0 | Aura vision 10 | Weapon invulnerability 1 | Vulnerability to silver 1 | Evil essence 1
The dead stride across the land, groaning and wailing, and whatever falls into their claws they tear apart and devour. Such are zombies – mere vessels filled by an evil will, so that they move even after death. Only one desire remains to them: hunger.
They throw themselves at everything living and immediately start devouring captured prey. They have almost no reason or memory; you can neither reason with them nor stop them. Even necromancers do not like them, because they understand almost no commands – they can only walk, stand and eat.
Only direct sunlight bothers them; at dusk or in mist they move without restriction. When nobody is within reach and a zombie has not eaten for a long time, it falls into a lethargy, from which only the presence of the living wakes it.
Combat
Zombies have no tactics, and their mere appearance instills horror. Either they engage the victim in wrestling and eat it alive, or they bring it down standing and then throw themselves on it. As soon as a zombie kills someone, it starts devouring them regardless of the other enemies and returns to the fight only once it is sated. Stopping them is very hard: they have no vital spots and weaker blows have no effect on them at all.
Corpse rot: a victim killed by zombies, if not entirely devoured, may itself rise as a zombie after midnight. A wounded victim is consumed by the Interface – its wounds do not heal and it weakens day by day as if from a severe illness.