Raw Materials | Heroes of Fantasy

Raw Materials

Alchemists make their items from resources. Resources are powders of various colours, but also liquids. An ordinary person cannot tell them apart from salt, sand or water; an alchemist, on the other hand, recognizes them at first glance.

Resources by themselves are not poisonous or harmful.

Salq

The unit of measure for alchemical substances is one salq, written as 1 q.

Common resources

For general alchemy these resources are entirely mundane - oil, pyrite, diamond dust or, say, horse urine. You can buy these resources or obtain them directly (it is enough to visit a few shops).

If you have no money, you can gather these resources yourself.

10q of common resources weighs 1 kg.

Elemental resources

These resources cannot simply be bought (and if they can, then only from an alchemist and they are very expensive). You must patiently search for and gather everything that may contain bound mana and then extract it.

100q of elemental resources weighs 1 kg.

Mana crystals

For master products you need pure mana. You can extract it only from magical items or creatures (for example demons). They cost a fortune to buy, but almost nobody will sell them.

1000q of mana crystals weighs 1 kg.

Approximate purchase price of resources*
Type Price per 1 q
Common 2 sp
Elemental 1 gp (buyback 2 sp)
Mana crystals 5 gp (buyback 1 gp)
* Common resources are the only freely available ones. The others are held only by alchemists, who sell them reluctantly or at an insane markup. On the other hand, they buy them back very cheaply.

Resource Gathering

— common and elemental only —

Searching is a long-term activity requiring considerable patience - one attempt takes about a week, during which you find one type of resource. How much is shown by the following formula:

Searching for resources

common:

alchemy + modifiers + 2d6 q

 

elemental:

alchemy : 2 + modifiers + 2d6 q

If you have a feat that gives you a bonus to searching, you find more resources.

If you do not devote yourself to searching fully and search only "half-heartedly", for example setting aside time each evening of a journey to gather resources, you find only a quarter of the resulting amount.

Mana crystals cannot be found.

The success of the search is modified according to the following table:

Searching for resources
Place Find
swamps x5
mountains x3
hills, deep forest, near water, desert x2
forest, plains x1

The resources found are already in their final form, and you do not need to extract them.

Spider (alchemy 4) searches for common resources in the hills. He rolls 3 on the die, so he finds (4 + 3) x 2 = 14 salqs

Extraction

— elemental and mana crystals only —

If you obtain an item containing resources (in alchemists' jargon a source), you can extract it. Elemental resources are contained in many sources - herbs, bat wings, a hanged man's rope. Pure mana can be extracted from wizard scrolls, captured elementals and spells and the like.

For extraction you need any apparatus and the collected material from which you will extract.

The maximum amount of q you can obtain equals the apparatus level x10; the rest evaporates.

You must choose the field from which you want to extract resources (elemental / master). Then make a success roll:

Extraction takes 12 hours.

Comparison roll

alchemy + 2d6

against

10 + 2d6

 

Modifiers

+ X modifier for the apparatus level

+2 for extending to 1 day

-5 shortening to an hour

 

- 10 you have not mastered the given field

 

- 10 extracting mana crystals (from a source, by conversion from elemental resources)

 

- 10 extracting stronger sources (20 q)

extracting wizard scrolls

 

- 20 extracting from strong sources (50 q and more)

 

- 30 extracting from extremely strong sources (100 q and more)

If you succeed, you obtain the listed amount of resources of the given sphere.

If you succeed totally, you obtain double the resources.

On a failure you obtain no resources.

On a fatal failure the effect is determined the same way as on a fatal failure in manufacture (see below).

The alchemist Moryl is extracting a goblin cap. His alchemy is 6. To succeed, he must roll a total equal to or higher than the GM.
Moryl: 6 + 2d6
GM: 10 + 2d6
On a success he extracts 5 salqs. If he succeeds totally (a slim chance), he extracts 10 salqs.
Notes:

Extraction destroys all special abilities of the source, but its base remains, e.g. when extracting a magical dagger you are left with an ordinary dagger.

Extracting mana crystals from elemental resources

When extracting elemental resources, you can extract 1 q of mana crystals from 10 q. This is generally a very unfavourable procedure, but sometimes you have no choice and cannot get a source of pure mana.

Elemental sources

The amount of resources is approximate; the actual value is determined by the GM.

Very weak - 1 q

claws of a small beast

ghoul claws

snake teeth

snake skin (small)

rat tails (10 pcs)

plague rat

minotaur hoof

butterfly wings (100 pcs)

bat wings ( 10 pcs)

spider legs (from 10 spiders)

a hanged man's rope

rattlesnake tail

scorpion tails

wasp stings (100 pcs)

golden fly

drake teeth

Weak - 2 q

diamond

egh claws

snake skin (large)

griffin mane

giant insect wings

drischea fruit

claws of a large beast

gargoyle tail

hornet nest

murder weapon

acorn of a sacred oak

Medium - 5 q

giant octopus ink

manticore tail

troll ears

mummy eyes

troll ears

Better -10 q

harpy wings

dryad hair

forest fairy veil

goblin cap

Strong - 25 q

will-o'-the-wisp root

werewolf heart

giant scorpion tail

Very strong - 50 q

basilisk eyes

vampire heart

Exceptional - 100 q and more

unicorn horn

dragon tongue

dragon teeth

dragon egg

Other

parts of a demon or magical monster Dan q

a captured elemental, undead or other monster Dan x 3 q

Magical sources (mana crystals)

a captured elemental or undead = Dan : 2 q

scroll = original price : 2 q

shaman's fetish 10 q

dragon egg 50 q

wizard's staff 20 q

priest's amulet 10 q

weak permanent weapon approx. 25 q (manufacturing price : 2 q)

strong permanent weapon approx. 100 q (manufacturing price : 2 q)

artifact approx. 500 q (manufacturing price : 2 q)

Items of the gods

You can also extract items of the gods, for example consecrated artifacts or holy symbols. You will have to deal with the wrath you bring down from the god and his worshippers afterwards.

Extraction follows the same rules as for magical items.

Elementals

Elementals are a pure source of energy. You can capture them either with a trap or a staff and then extract them.

When extracting elemental resources you obtain Dan x 2 salqs, when extracting mana crystals Dan : 2 salqs.



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