Custom training
You can choose down to the last detail what talents the character has, what they studied and how it improved their attributes and developed their skills.
The Game Master chooses the base difficulty setting. Accordingly you will have 60 (hard), 80 (normal), 100 (adventure) or 120 points (heroic) for character creation (CCP). The usual start is 80 CCP.
You can distribute CCP between attributes and skills. Magical skills must first be opened.
If you have no magical skill, you get a +1 bonus to all practical (i.e. non-magical) skills. Alchemy does not count as magical.
| Increase | CCP cost |
|---|---|
| +1 | 1 |
| +2 | 2 |
| +3 | 3 |
| +4 | 4 |
| +5 | 5 |
| +6 | 7 |
| +7 | 9 |
| +8 | 11 |
| +9 | 13 |
| +10 | 15 |
| +11 | 18 |
| +12 | 21 |
| +13 | 24 |
| +14 | 27 |
| +15 | 30 |
| Group | Opening only | +2 (1 feat) | +4 (2 feats) | +6 (3 feats) | +8 (4 feats) | +10 (5 feats) |
|---|---|---|---|---|---|---|
| Common skill | 0 | 1 | 2 | 4 | 8 | 12 |
| Mental Discipline | 5 | 7 | 9 | 13 | 21 | 29 |
| Magic | 10 | 15 | 20 | 30 | 50 | 70 |
| Elementalism | 5 | 8 | 11 | 17 | 29 | 41 |
| Priesthood | 10 | 15 | 20 | 30 | 50 | 70 |
| Alchemy | 5 | 7 | 9 | 13 | 21 | 29 |
Unused CCP are lost.