Custom training | Heroes of Fantasy

Custom training

You can choose down to the last detail what talents the character has, what they studied and how it improved their attributes and developed their skills.

The Game Master chooses the base difficulty setting. Accordingly you will have 60 (hard), 80 (normal), 100 (adventure) or 120 points (heroic) for character creation (CCP). The usual start is 80 CCP.

You can distribute CCP between attributes and skills. Magical skills must first be opened.

If you have no magical skill, you get a +1 bonus to all practical (i.e. non-magical) skills. Alchemy does not count as magical.

Cost of raising an attribute
Increase CCP cost
+1 1
+2 2
+3 3
+4 4
+5 5
+6 7
+7 9
+8 11
+9 13
+10 15
+11 18
+12 21
+13 24
+14 27
+15 30
CCP cost for opening and raising a skill
Group Opening only +2 (1 feat) +4 (2 feats) +6 (3 feats) +8 (4 feats) +10 (5 feats)
Common skill0124812
Mental Discipline579132129
Magic101520305070
Elementalism5811172941
Priesthood101520305070
Alchemy579132129

Unused CCP are lost.



Heroes of Fantasy
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Contact: tomas.jotov[]seznam.cz