Flow of elemental power
The main power of an elementalist is directing the flow of an element. Thanks to this you can use magical abilities without spells, that is inconspicuously, but above all cheaply, in fact for free.
The condition is the presence of a full source of the given power and, of course, the knowledge through which you master such an ability.
Summoning the powers of the elements
Contest Roll
elementalism + 2d6
against
Difficulty +2d6
|
Casting modifiers
(applies mainly to spells and prayers) |
|
| - 10 | omitting the formula |
| - 10 | omitting the sign |
| - 10 | for insufficient feat (magic or priesthood) |
| Disruptive influences (spells) | |
|---|---|
| - 5 | minor influences: you are riding a horse, walking, loud noise |
| - 10 | medium: influences: you are fighting, running |
| - 15 | extreme influences such as a fall, explosion |
| Disruptive influences (mental skills) | |
| - 5 | medium: influences: you are fighting, running |
| - 10 | extreme influences such as a fall, explosion |
| Armor | |
| -2/-4/-6 | by armor, but only for S or R spells (penalty as for skills) |
| Modifiers for sorcery | |
| - 2 per spell level | you do not master the wizard's language |
Difficulty
The difficulty of casting a spell depends on its level (more precisely 5x the level) and starts at 5 for the simplest flows.
Evaluation
Roll 2d6 for the contest, add modifiers and subtract penalties. The GM rolls for the spell (difficulty) and tells you the result.
Retaining a flow
Thanks to some feats you can learn to retain a flow of power even when you leave the given element.
You retain water and fire for 1 day. Earth and air for only 4 hours (feats can extend the retention.)
Price
Using flows does not cost mana, but you must be able to sustain it. The feats tell you how many flows of a given element you can have.