Flow of elemental power | Heroes of Fantasy

Flow of elemental power

The main power of an elementalist is directing the flow of an element. Thanks to this you can use magical abilities without spells, that is inconspicuously, but above all cheaply, in fact for free.

The condition is the presence of a full source of the given power and, of course, the knowledge through which you master such an ability.

Summoning the powers of the elements

Contest Roll

elementalism + 2d6

against

Difficulty +2d6

Summary of modifiers
Casting modifiers

(applies mainly to spells and prayers)

- 10 omitting the formula
- 10 omitting the sign
- 10 for insufficient feat (magic or priesthood)
Disruptive influences (spells)
- 5 minor influences: you are riding a horse, walking, loud noise
- 10 medium: influences: you are fighting, running
- 15 extreme influences such as a fall, explosion
Disruptive influences (mental skills)
- 5 medium: influences: you are fighting, running
- 10 extreme influences such as a fall, explosion
Armor
-2/-4/-6 by armor, but only for S or R spells (penalty as for skills)
Modifiers for sorcery
- 2 per spell level you do not master the wizard's language

Difficulty

The difficulty of casting a spell depends on its level (more precisely 5x the level) and starts at 5 for the simplest flows.

Evaluation

Roll 2d6 for the contest, add modifiers and subtract penalties. The GM rolls for the spell (difficulty) and tells you the result.

Retaining a flow

Thanks to some feats you can learn to retain a flow of power even when you leave the given element.

You retain water and fire for 1 day. Earth and air for only 4 hours (feats can extend the retention.)

Price

Using flows does not cost mana, but you must be able to sustain it. The feats tell you how many flows of a given element you can have.



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