Nature spells | Heroes of Fantasy
Nature spells
Name Lvl Source Price Roll Range Scope Invocation Duration Actions Description
Air VigilElementalism1Ai1/N0okruh 0 m5 rdpermanentVawareness +5
Air SupportElementalism1Ai1/N0okruh 0 m5 rdpermanentVleap 10m, fall 1 less
Long MarchElementalism1Er1/Size0okruh 0 m5 rdpermanentVendurance movement +5
HeroismElementalism1Er1/Size0okruh 0 m5 rdpermanentVbonus against shock and penalty reduction
Earth CamouflageElementalism1Er1/N0okruh 0 m5 rdpermanentVstealth +5, ambush +10
Find TracksElementalism1Er1/N0okruh 0 m5 rdpermanentVtracking +10
Echoes of EarthElementalism1Er1/NSearch res + 2k6/ 25 + 2k6 005 rdpermanentVyou notice that someone has entered around you
Solid EarthElementalism1Er1/N0okruh 0 m5 rdpermanentV+10 against knock down, lifting
Walk Without TraceElementalism1Er1/N0okruh 0 m5 rdpermanentVleaves no tracks
Group Without TracesElementalism1Er3/N005 rdpermanentVleaves no tracks
Group Earth CamouflageElementalism1Er3/N005 rdpermanentVstealth +5, ambush +10
Group MarchElementalism1Er3/Size005 rdpermanentVendurance movement +5
SmokeElementalism1Fi1/NSmoke: Smoke 10, range: 5 m, vzd: 20 m // 10 min, expirace 10 min20 mSphere 52 rd10 minVthick smoke
Find FireElementalism1Fi/N0okruh 1000 m2 rdinstantVfinds the nearest source of fire; need not have a flow
Heat WaterElementalism1Fi1/Ntouch1 Item10 mininstantVheats a kettle (10 l)
Flaming EyesElementalism1Fi1/N0okruh 0 m2 rdpermanentVintimidation +5, negotiation - fear +5
Heat VisionElementalism1Fi1/N0okruh 0 m5 rdpermanentVvision even in the dark, spec.
Rise of FireElementalism1Fi1/N0okruh 0 m5 rd10 minVlight or mild warmth
Heat EmissionElementalism1Fi1/Size0okruh 0 m5 rdpermanentVprotects against natural cold
Ignite ObjectElementalism1Fi1/Ntouch1 Item10 minpermanentVyou ignite an item
Healing ArtsElementalism1Wa1/N0okruh 0 m5 rdpermanentV
MistElementalism1Wa2/NMist: Smoke 10, range: 5 m, vzd: 20 m // 10 min, expirace 10 min20 mSphere 55 rd10 minVcreates fog if there is water around
Speak UnderwaterElementalism1Wa1/N0okruh 0 m5 rdpermanentVcan speak underwater
Water LevitationElementalism1Wa1/N0okruh 0 m5 rdpermanentVswimming +10, without fatigue
Find WaterElementalism1Wa/N0okruh 100 m2 rdinstantVfinds the nearest water source; need not have a current
Water Against FireElementalism1Wa1/N0okruh 0 m5 rdpermanentVprotection against fire
Water BreathingElementalism1Wa1/N0okruh 0 m5 rdpermanentVbreathes underwater
Magic BreathElementalism2Ai1/N0okruh 0 m5 rdpermanentVyou need not breathe
Air AccelerationElementalism2Ai1/N0okruh 0 m5 rdpermanentV+2 to Rfx
Sense TargetElementalism2Ai1/N0okruh 0 m5 rdpermanentVWA shooting +2
Poison BlockingElementalism2Er1/N0okruh 0 m5 rdpermanentVbonus against poisons
Earth BlockingElementalism2Er1/N0okruh 0 m5 rdpermanentVWD +2
Earth TargetingElementalism2Er1/N0okruh 0 m5 rdpermanentVWA +2
False TracksElementalism2Er1/N0okruh 0 m5 rdpermanentVcreates false tracks, -10 pen.
Wrath of EarthElementalism2Er2/NMR + 2k6/ 15 + 2k6
Wrath of Earth: magical damage 5+2k6, vzd: 10 m
20 m1 Being2 rdinstantVwounds a creature
Power of EarthElementalism2Er1/N0okruh 0 m5 rdpermanentV+3 to Str
Armor of Earth PowerElementalism2Er1/N0okruh 0 m5 rdpermanentVAC +5
Earth ShelterElementalism2Er2/N0okruh 0 m5 rdpermanentVsinks 5 m underground
Burning WeaponElementalism2Fi2/NBurning Weapon: Fire weapon 8+2k6, vzd: 1 m, expirace 10 mintouch1 Item5 rd10 minVWD +2 and fire damage
Fiery HandElementalism2Fi1/SizeFiery Hand: Fire touch 5+2k6, expirace 10 min0okruh 0 m5 rd10 minVfire damage in addition to hand attack
Absorb FireElementalism2Fi1/N0okruh 0 m5 rdpermanentVbonus against fire
Fire AttackElementalism2Fi1/NFire Attack: Direct fire damage 10+2k6, vzd: 10 m10 m1 Being2 rdinstantV
Control FireElementalism2Fi1/N0okruh 0 m5 rdpermanentVslow, fast burning, without heat, etc.
CondensationElementalism2Wa1/N0okruh 0 m2 rd1 minVgains l of water / minute
Healing WaterElementalism2Wa2/N0okruh 0 m5 rdpermanentV
Heal Minor WoundsElementalism2Wa2/SizeHeal Minor Wounds: Heals partial damage, vzd: 1 m (Cannot heal magically 1 d)touch1 Being10 mininstantVheals minor wounds
Ears of WaterElementalism2Wa1/N0okruh 0 m5 rd1 hVyou hear what happens by the water
Wash Out PoisonElementalism2Wa1/N0okruh 0 m5 rdpermanentVbonus against poisons +5
Water ShieldingElementalism2Wa2/N0okruh 0 m5 rdpermanentVMR +5
Sight Without EyesElementalism3Ai2/N0okruh 0 m5 rdpermanentVvision even in the dark, spec.
Weak WindElementalism3Ai2/N005 rdpermanentVsummons wind
Stone FistElementalism3Er1/N0okruh 0 m5 rdpermanentVfist WA and WD +2, WP +5, real Dmg
Fiery AuraElementalism3Fi2/N0okruh 0 m5 rd10 minV
Group Heat RadiationElementalism3Fi3/Size005 rdpermanentVprotects against natural cold
Wrath of WaterElementalism3Wa2/NMR + 2k6/ 20 + 2k6
Wrath of Water: magical damage 10+2k6, vzd: 10 m
20 m1 Being2 rdinstantVwounds a creature
Dense FogElementalism3Wa3/NDense Fog: Smoke 10, range: 10 m, vzd: 20 m // 1 h, expirace 1 h20 mSphere 105 rd1 hVsummons thick fog if there is water around
Eyes of WaterElementalism3Wa1/N0okruh 0 m5 rd1 hVspec., you see everything around the place
AntidoteElementalism3Wa2/SizeAntidote: Removes Poison to level 30, vzd: 1 mtouch1 Being5 rdinstantVantidote
Group Water Against FireElementalism3Wa3/N005 rdpermanentVprotection against fire
Group Underwater BreathingElementalism3Wa3/N005 rdpermanentVbreathing in water
Group Water LevitationElementalism3Wa3/N005 rdpermanentVswimming +10, without fatigue
Heal the SickElementalism3Wa2/NHeal the Sick: Removes Disease to level 4, vzd: 1 mtouch1 Person1 hinstantVheals disease up to lvl 2
Weak Water CurrentElementalism3Wa2/N005 rdpermanentVwater flow
Water ShelterElementalism3Wa2/Size0okruh 0 m5 rdpermanentVyou turn into a puddle
Wind GuardianElementalism4Ai3/N0okruh 0 m5 rd10 minVprot. from arrows, WD +3
Become StoneElementalism4Er3/N0okruh 0 m5 rdpermanentVturns into stone
Protection of EarthElementalism4Er2/N0okruh 0 m5 rdpermanentVinvulnerability +1
Long-Range Fire DetectionElementalism4Fi/N0okruh 10000 m2 rdinstantVfinds the nearest source of fire; need not have a flow
Group Fire AbsorptionElementalism4Fi3/N005 rdpermanentVbonus against fire
Breath of FireElementalism4Fi3/NBreath of Fire: Fire flame 20+2k6, range: 5 m0Cone 55 rdinstantVfire 20 / 1
Medium Fire AttackElementalism4Fi1/NMedium Fire Attack: Direct fire damage 20+2k6, vzd: 15 m15 m1 Being2 rdinstantV
Walk on WaterElementalism4Wa2/N0okruh 0 m5 rdpermanentVcan walk on water
Distant Water DetectionElementalism4Wa/N0okruh 1000 m2 rdinstantVfinds the nearest water source; need not have a current
Water TransparencyElementalism4Wa2/N0okruh 0 m5 rdpermanentVlike invisibility +5
Track MagicElementalism4Wa2/N0okruh 0 m2 rd10 minV
Heal WoundsElementalism4Wa3/NHeal Wounds: heals 1 Lvl, vzd: 1 m (Cannot heal magically 3 d)touch1 Being1 hinstantVheals 1 lvl
Air LevitationElementalism5Ai3/N0okruh 0 m5 rdpermanentVlevitation
TODOElementalism5Ai3/N0okruh 0 m5 rdpermanentVshooting WA +5
Group Magical BreathElementalism5Ai3/N005 rdpermanentVyou need not breathe
Medium WindElementalism5Ai4/N005 rdpermanentVsummons wind
Opening of the EarthElementalism5Er4/Size005 rdpermanentVthe earth opens before you
Heal DamageElementalism5Er4/Ntouch1 Person1 hpermanentVrepairs damage + spec.
Great Power of EarthElementalism5Er2/N0okruh 0 m5 rdpermanentV+6 to Str
Shrouded in FlameElementalism5Fi4/N0okruh 0 m5 rd1 hVfire around the character
Remove PoisonsElementalism5Wa5/NRemove Poisons: Removes Poison to level 40, vzd: 1 mtouch1 Being5 rdinstantVantidote
Transformation of WaterElementalism5Wa4/N0okruh 0 m5 rdpermanentV
Medium Water CurrentElementalism5Wa4/N005 rdpermanentVwater flow
Strong Fire AttackElementalism6Fi1/NStrong Fire Attack: Direct fire damage (30+2k6) x 2, vzd: 20 m20 m1 Being5 rdinstantV
Miraculous HealingElementalism6Wa3/NMiraculous Healing: heals 2 Lvl, vzd: 1 m (Cannot heal magically 3 d)touch1 Person1 hinstantVheals 2 lvl
Miraculous RecoveryElementalism6Wa4/NMiraculous Recovery: Removes Disease to level 10, vzd: 1 mtouch1 Person1 hinstantV
Group Air LevitationElementalism7Ai6/N005 rdpermanentVlevitation
Strong WindElementalism7Ai6/N005 rdpermanentVsummons wind
Strong Water CurrentElementalism7Wa6/N005 rdpermanentVwater flow


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