Fatigue | Heroes of Fantasy

Fatigue

(Optional)

Everyone gets tired sometime, whether running, working, fighting or just not sleeping. Even the greatest hero cannot stay on their feet forever or fight without a break. In terms of the rules, fatigue is a penalty to all rolls, similar to damage. If a character has 5 levels of fatigue, they have a -5 penalty to all rolls. Fatigue also adds up with damage. If damage and fatigue reduce Constitution to -10, your character immediately faints.

Situations "suitable" for fatigue

We only count fatigue in situations where it is interesting for the game. It may be the result of some influence or potion (see e.g. the Herbalism skill), and also during pursuit (see the Movement skill).

Fatigue in Combat

A character gains a level of fatigue for every number of rounds of combat or strenuous activity equal to their Endurance (for large creatures from the Bestiary, divide Endurance by size for this purpose).

Rest

The fatigue penalty decreases by 2 for a good sleep (8 hours) and by 1 for a day of rest, so a night of sleep and a day of rest reduce it by 3 in total.



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