Healing | Heroes of Fantasy

Healing

Damage from combat must be treated as soon as possible. If it is not, the character will heal longer and complications may occur with their wounds. Check the success of the treatment with the Healing skill.

Note: We recommend that every party has at least one character skilled in Healing. Later on, all characters should learn Healing (especially for combat characters, Healing is a must).

If a wounded character wants to recover, they must rest.

Minor Injuries

Minor injuries heal first. For a full day of rest, a treated character recovers minor injuries equal to half of their End (but this does not improve their status).

For an untreated character, minor injuries heal 2 days longer, i.e. they recover half of their End of minor injuries in 3 days.

On a Total success, the character's minor injuries heal and at the same time this time counts towards improving their status.

Improving the Character's Status

After 10 days of rest, the status of a treated character with no minor injuries improves by one level.

If they were not treated (for example with Healing), this time increases by 5 days.

Conversely, a Total success in healing shortens the time by 3 days.

The character does not rest

Days when a character is not resting (e.g. marching) do not count towards healing times.

Extreme Exertion

If the character is exposed to extreme exertion during healing or is wounded again, they must start healing from the beginning. For a seriously wounded character, even running or fighting (where they are not wounded) is strenuous, so it interrupts healing.

Untreated Injuries

An untreated wound heals longer and first, i.e. if a character was treated once and once not, the untreated wounds heal as the first levels.

Magical Healing

Some spells speed up healing - unless otherwise stated, they reduce the healing time by 3 days.

Minor Injuries

base time = 2 days


+3 character not treated
-1 treated with total success
Status improvement

base time = 10 days

on successful treatment

+5 character not treated

-3* healing with total success

-3* magical healing

-X* other abilities (feats)

* The minimum healing time is 3 days (total for all influences and feats).

Example

Wakhor is wounded for 3 levels. Vearmea treats him successfully, so Wakhor heals at a rate of 1 level per 10 days. In 30 days he will be completely healthy.
If nobody treated him, the whole healing would take 45 days; with perfect treatment (Total success), on the other hand, the time would be shortened to just 21 days.

Another example

Glenfir is wounded for 1 level and then scratched for 3 HP (minor injury). He treats himself. First his minor injury heals, in 2 days. Then he must heal for another 10 days before his status improves to "healthy".



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