Poisons | Heroes of Fantasy

Poisons

An arrow dipped in poison or a poisoned drink can defeat a sturdy warrior more easily than a sword. We write poison or frost like this:

Poison notation

Strength x Efficiency // Time

Effects of poison

On contact with poison the GM rolls an “attack” for the poison, and the victim rolls for defense:

Poison hit

Attack = poison strength + 2d6

against

Defense = constitution + 2d6

The “defense” roll is completely unconscious; you do not have to concentrate on it, spend defenses, etc.

Evaluation

Multiply the difference between attack and defense by the efficiency of the poison:

Poison effect

Effect = difference x efficiency

Time - Spreading the effect

The effect itself need not show immediately either. If the time (duration of the effect) is longer than 1 round, it is spread over the stated period (2 rounds up to several days).

Glenfir (constitution 5) is hit by a poisoned arrow:
10 x2 // 5 rounds
Glenfir rolls against the poison and gets 8 in total (3 for the roll + 5 constitution).
The GM rolls 15 for the poison (5 roll + 10 poison base).
The difference is 7, which means Glenfir loses 7x2=14 health points through its effect over 5 rounds, i.e. about 3 HP per round.

Poison on a weapon

Note: One prepared dose of weapon poison is enough for 10 arrows, 3 weapons with a small edge (dagger, spear) or one common weapon (sword, axe).

After each attack the strength of the poison drops by 2.

Special poisons

Besides damage, poisons can also cause paralysis, blindness or other harm.

For example, Black Hour has the effects

when ingested: 15 x 1 hour paralysis

If the victim drinks it, they roll for Con and the GM rolls for the strength of the poison (15+2d6). For each level by which the victim rolls lower, they will be completely paralyzed for an hour (if they roll the same as or more than the GM, the poison had no effect on them).



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