Size
Some game mechanics work with the concept of size. It affects combat (hit, defense), Endurance (a larger character can take much more), shooting (small persons are harder to hit than big ones) and wrestling (a larger character has a big advantage).
Humans are typically size 0.
Example
Darg Ultor is size +2, Wakhor the dwarf is size -1, Tib the imp is size -2.| Size | Example |
|---|---|
| -20 | insects |
| -10 | mouse, frog |
| -6 | cat |
| -4 | dog |
| -2 | child, imp |
| 0 | human |
| +2 | giant, darg, tiger |
| +4 | horse, bear |
| +6 | elephant, tree |
| +10 | house, dragon |
| +20 | whale, titan |