Close combat timing | Heroes of Fantasy

Close combat timing

Timing in general is described in the chapter Fight timing .

In close combat (and in any other activity) you always have 2 base actions available.

Basic maneuvers

Every maneuver must include at least 1 base action.

Thanks to training you can have extra bonus actions, rarely even a base action (you can have it thanks to a premium from reflexes).

Some feats, however, may allow a maneuver without a base action, for a bonus action only.

If you have no more actions, you can attack only 1x and defend 1x in a round, or attack 2x, or defend 2x.

Be careful with your actions and save them for defense, otherwise you may end up defending passively!



Heroes of Fantasy
CZ | EN

Contact: tomas.jotov[]seznam.cz