Basic attacks for close combat
When it is your turn and you want to attack, you can use one of the following maneuvers. For a maneuver you must always spend one base / combat action, and the rest can be advantages.
| action | 1 |
This is the basic attack maneuver. It has no special advantages or penalties. A standard attack costs 1 action.
| ZZ | 4 |
| action | 2 |
When fighting with a hand weapon or unarmed, you can increase your chances of hitting the opponent by spending more time on your lunge.
| ZZ | 2 |
| PZ | 7 |
| SP | 1 |
| action | 2 |
Just like an accurate attack, a swing requires more time, this time to make your blow heavier, more devastating. If you perform this maneuver, you gain a bonus to hit and penetration.
If you hit, you have a +3 bonus to the knock-down contest (but you must invoke the knock-down separately).
| PZ | 4 |
| OZ | -1 |
| SP | 1 |
| action | 1 |
In a furious attack, you use brute force instead of skill. You receive a defense penalty that lasts until your next action (until the next round), but at the same time you gain a significant bonus to penetration in the current round. On a total success you can choose a +5 bonus to WP.
| ZZ | 5 |
| PZ | 2 |
| OZ | -3 |
| action | 1 |
When you make a headlong attack, you gain a significant bonus to hit, but you also receive a large penalty to defense, lasting until your next action (in the next round).
Some one-handed weapons can be held in two hands and vice versa
| PZ | -5 |
| SP | -1 |
You hold a two-handed weapon in one hand.
| RZ | -1 |
| ZZ | -1 |
| PZ | 3 |
| OZ | -1 |
| SP | 1 |
You hold a one-handed weapon with both hands.
Basic attacks that you must learn through feats
| Opening | you must learn |
| ZZ | 5 |
| PZ | 3 |
| action | 3 |
If a precise strike is made while moving, it is called a dancer's attack. It combines movement and precision at the same time.
The whole attack takes 3 actions, must be made on the run, and the attack does not stop you.
| Opening | you must learn |
| ZZ | 10 |
| action | 4 |
You learn one of the most precise strikes.
You learn a new maneuver:
| Opening | you must learn |
| ZZ | 6 |
| PZ | 6 |
| SP | 2 |
| action | 3 |
You can attack with absolutely devastating force that easily sweeps opponents out of the way.
| Opening | you must learn |
| ZZ | 4 |
| PZ | 4 |
| action | 1 |
| Knock down | +3 |
| Push back | +3 |
You can use this maneuver only as a reaction to an opponent who is approaching you and is more than 1 m away.
| Opening | you must learn |
| ZZ | 4 |
| PZ | 4 |
| action | 1 |
You can use this maneuver when you have a shorter weapon and are in direct contact..
| Opening | you must learn |
| ZZ | 7 |
| action | 2 |
You learn a secret strike that nothing can resist.
You learn a new maneuver:
| Opening | you must learn |
| ZZ | 3 |
| PZ | 10 |
| SP | 3 |
| action | 3 |
This terrible blow stomps the opponent into the ground.
| Opening | you must learn |
| ZZ | 2 |
| action | 1 |