Shooting | Heroes of Fantasy

Shooting

Shooting calculation summary
(WS) Accuracy / Penetration // Reach
speed WS + Rfx : 2 - load
accuracy WA + Sen : 2 ± size - distance
- position - cover
penetration missile: WP - distance
thrown: WP + Str : 2 - distance
reach by weapon

Range and reach

Probably the biggest role in shooting is played by the distance and the type of weapon you use, or rather its reach. According to the ratio of distance to reach, you get a penalty to accuracy (you hit worse) and penetration (the missile loses effectiveness).

Determining the penalty

Check what base reach your weapon has. The weakest reach 2 is for most throwing weapons (knives, axe, stone), medium reach 5 is for lighter missile weapons, spear and javelin, and reach 10 is for long-range bows.

If penetration drops below -5, you can no longer throw that far.

For each multiple of the reach you get a penalty of -1 to WA and WP. With long bows the penalty at 10 meters will thus be -1, at 40 meters -4, and at 100 a penalty of -10.
With a knife we will have a penalty of -5 at 10 meters, and -15 at 30 meters.
Weight and stiffness penalty
Never forget to apply the penalties for load weight (encumbrance) and armor stiffness. These penalties reduce your speed, accuracy, penetration, defense, and also the number of actions.
Excess load
If you do not drop unnecessary load, the GM gives you an extra encumbrance penalty (see Important combat modifiers)!
Character strength
If you have less strength than is needed to use the weapon you are using, you get a -1 penalty to WS, WA and WD for each missing level!
Glenfir's final stats with a dagger will be:
dagger throw (12) 6/3//2
His AC is 5 (leather armor).

Spider's attributes are:

Str -1 Dex 9 Con 1

Rfx 9 Sen 11 Wrk 6

Int 2 Wil 1 Chr 2

Shoots a light crossbow:(1) 8/15//5

The strength required to shoot a light crossbow is 0. Since Spider does not meet the strength requirement, he will have a penalty of -1 to speed and accuracy (we do not determine defense for a crossbow). But he does not have to count the penalty if he is lying down.

1. Speed

A light crossbow has speed 1, plus Rfx :2 (9:2 = 5) gives a total of 6. Because of the penalty, speed drops by another 1, to a final 5.

2. Accuracy

Shooting accuracy is the sum of the light crossbow's accuracy (8) and Sen (11:2=6), which totals 14. For insufficient strength, however, Spider gets a penalty of -1. His final accuracy is thus 13.

3. Penetration

The penetration of a light crossbow is not adjusted by strength, it is 15.

4. Reach

The base reach of a light crossbow is 5.

We write the final stats as follows:

(5) 13 / 15 // 5

If Spider had a shooting style (which he certainly does), he would get a significant bonus to WS and WA, and thanks to the proper grip could even cancel the strength penalty.

Notes:

You cannot defend with missile weapons (a character can use movement or unarmed defense), so we do not include defense in the stats of missile weapons at all. Calculate defense as unarmed combat (hands).



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