Space by weapon | Heroes of Fantasy

Space by weapon

In combat, fighters swing their weapons around. If you have a larger weapon, you should therefore have space around you, otherwise you may hit someone other than whom you want to hit. By space we mean at least a meter of free space from the neighboring fighter.

If you do not have enough space, you will be very limited in combat. Even a small obstacle gives you a penalty of -3 to WA, WP and WD. If there are more obstacles, these rolls are also uncertain.
With a weapon requiring large space you get a penalty of -6, and in a very unsuitable place (dense forest) your rolls may even be 2x uncertain (you roll 3 dice and take the worst roll).

Do not require space

unarmed

knives, daggers, rapiers

short sword

hand axe

truncheon

first-strike weapons (all)

shields

Require space

swords, sabers, long swords

large axes, maces, hammers, clubs

staves

Require large space

two-handed swords, axes, maces and hammers

great clubs

flails, threshing flails



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