Tables - shooting
| Weapon | Time |
|---|---|
| throwing | 1 action |
| bow | 2 actions |
| crossbow | 5/10/15 actions |
| Range and reach |
|---|
| Penalty to WA and WP by distance |
| You see | WA penalty |
|---|---|
| the whole target | — |
| most (3/4 of the body) | -2 |
| half (1/2 of the body) | -5 |
| part (1/4 of the body) | -10 |
| you only sense the target | -15 |
| Target movement/stance | WA penalty |
|---|---|
| standing | 0 |
| running, moving, fighting | -5 |
| dodging, running very fast | -10 |
| flying | -15 |
| Movement/stance | WA modifier |
|---|---|
| shooter moving | -5 (-10*) |
| shooter on horseback | -5 (-10*) |
| kneel/lie crossbow** | +2 |
| kneel/lie others** | -2 (-5*) |
* An unsuitable weapon such as a long bow has a greater penalty.
** Crossbows and the like have a bonus; bows and throwing have a penalty.
Throwing while moving (running, galloping) gives +5 WP.
| (WS) Accuracy / Penetration // Reach | |
| speed | WS + Rfx : 2 - load |
| accuracy | WA + Sen : 2 ± size - distance - position - cover |
| penetration | missile: WP - distance thrown: WP + Str : 2 - distance |
| reach | by weapon |