Fight timing | Heroes of Fantasy

Fight timing

Beginning

When combat or another situation occurs where every moment matters, we switch from free time measurement to counting in rounds.

Round

One round lasts approximately 2-4 seconds, during which all participants of the combat take turns acting. First acts the fastest character, then the second fastest and so on down to the slowest.

Actions

In a round you have 2 actions available, which you can use for the chosen activity. In close combat you can thus attack and defend, when shooting shoot, when casting cast.

Number of actions

You have 2 actions in a round

Speed

First calculate the base speed:

Fighting and shooting:

speed = Rfx : 2 + weapon speed + bonuses + 2d6

 

Skills:

speed = Rfx : 2 + skill : 2 + bonuses + 2d6

Speed bonus

If your speed roll is 15 or more, you get a bonus action. Then for every further 5 points you get another bonus action.

You can use a bonus action for special maneuvers or to empower the basic ones (e.g. attack precisely or defend strongly).

Every maneuver must contain at least 1 basic action, unless you have a feat that allows you to use only bonus actions.

Warrior I uses a sword (WS 5), his Rfx is 121, half is 6 and a quarter of the style is (4). His base speed will be 191.

When he throws a dagger, WS 7 his quarter of the style is (3) so his speed will be 16.

Speed roll

Roll 2d6 and add your speed in the given activity (do not forget the Rule of two sixes / ones).

Warrior I (speed 191) fights the goblin Grak (speed 10).
Warrior I rolls for speed [3, 2] = 5, his total will be 24
Grak rolls 3 and 1, so his total is 14.

Note: You cannot add to speed a bonus listed as „against someone“, because speed is determined against all opponents at once.

Surprise

If you are surprised, you get a speed penalty of -10 in the first round of combat

Ultor was hurrying to the capital, where he wanted to join the army of Lord Artan. To shorten his way, he set out through the Rhudan deep forest. As he was pushing through thick bushes in the very heart of the forest, a huge wolf suddenly leapt at him. Ultor had not met a living soul the whole time and was so surprised by the sudden attack that in the first round of combat, after the wolf bit him, he could not even manage a proper counteraction.

Opening

The round is opened by the character with the highest speed. If two characters have the same speed, a die or lot decides which of them starts.

Glenfir opens the round (speed 19, Grak speed 14).

Alternation of participants

The character whose turn it is may use their actions, but may also keep them for defense.

After the first character, the second fastest acts, then the third, etc.

As soon as the last participant of the combat finishes acting, the round ends.

Glenfir has finished his attack, Grak has already acted and nobody else is up, so the round ends.

New round

A new round begins with a speed roll.

If nobody is able or willing to fight any longer, the combat ends.



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