Total success in combat
(Advanced rule)
In combat you can be lucky (and your opponent unlucky). This happens when you beat your opponent's roll by at least 10 (in attack or in defense), i.e. you have a Total success.
In attack
Choose one of the following options:
Penetration
All weapons
Your attack was more forceful or hit a more sensitive spot. You get a +3 bonus to WP.
First-strike weapons
Your attack went through like a knife through butter. With a first-strike weapon you gain a +5 bonus to penetration.
Equipment damage
Heavy weapons only (hammers, maces, flails, axes, two-handed swords)
The attack may damage the opponent's weapon or armor. See the next chapter; you have +3 to damage.
Knock down
Only heavy weapons, kicks and shields
Your great maneuver may knock the opponent down. You roll a contest (as with the maneuver of the same name) with a +3 bonus.
Trip
Reach 1
If you are in close contact with the opponent, your maneuver lets you trip him for free with a +3 bonus.
Bleeding
Slashing weapons
If your perfectly aimed blow cut through the armor, it causes heavy bleeding of 1d6 HP per round (counted at the end of the round).
In defense
Better position
All weapons
Thanks to the opponent's mistake you have a better position for your next attack, so you gain a +3 bonus to accuracy.
Swords
After your excellent defense you can switch to a devastating attack. You gain 1 extra advantage against the opponent in your next attack.
Disarming
Swords only
If you defend perfectly, you can at the same time knock the weapon out of the opponent's hand with a +3 bonus.
| Attack | ||
|---|---|---|
| Penetration | +3 to WP | All weapons |
| Penetration | +5 to WP | First-strike weapons |
| Equipment damage | +3 to damage | Heavy weapons |
| Knock down | knock down Str +3 | Heavy weapons, kicks and shields |
| Trip | Dex +3 | Reach 1 |
| Bleeding | 1d6 per round | Slashing weapons |
| Targeted attacks | ||
| Hit to face / neck | shock -10 | Attack on the head |
| Hit to the eye | blinding | Attack on the head, total success by 20 |
| Hit to elbow / knee | disables a limb | attack on a limb |
| Groin | shock -10 | attack on the torso |
| Sensitive organ | knockout -10 | attack on the torso, total success by 20 |
| Defense | ||
| Better position | Next time +3 | All weapons |
| Advantage | 1 advantage | Swords |
| Disarming | Str +3 | Swords only |