Total success in combat | Heroes of Fantasy

Total success in combat

(Advanced rule)

In combat you can be lucky (and your opponent unlucky). This happens when you beat your opponent's roll by at least 10 (in attack or in defense), i.e. you have a Total success.

In attack

Choose one of the following options:

Penetration

All weapons

Your attack was more forceful or hit a more sensitive spot. You get a +3 bonus to WP.

First-strike weapons

Your attack went through like a knife through butter. With a first-strike weapon you gain a +5 bonus to penetration.

Equipment damage

Heavy weapons only (hammers, maces, flails, axes, two-handed swords)

The attack may damage the opponent's weapon or armor. See the next chapter; you have +3 to damage.

Knock down

Only heavy weapons, kicks and shields

Your great maneuver may knock the opponent down. You roll a contest (as with the maneuver of the same name) with a +3 bonus.

Trip

Reach 1

If you are in close contact with the opponent, your maneuver lets you trip him for free with a +3 bonus.

Bleeding

Slashing weapons

If your perfectly aimed blow cut through the armor, it causes heavy bleeding of 1d6 HP per round (counted at the end of the round).

In defense

Better position

All weapons

Thanks to the opponent's mistake you have a better position for your next attack, so you gain a +3 bonus to accuracy.

Swords

After your excellent defense you can switch to a devastating attack. You gain 1 extra advantage against the opponent in your next attack.

Disarming

Swords only

If you defend perfectly, you can at the same time knock the weapon out of the opponent's hand with a +3 bonus.

Total success
Attack
Penetration +3 to WP All weapons
Penetration +5 to WP First-strike weapons
Equipment damage +3 to damage Heavy weapons
Knock down knock down Str +3 Heavy weapons, kicks and shields
Trip Dex +3 Reach 1
Bleeding 1d6 per round Slashing weapons
Targeted attacks
Hit to face / neck shock -10 Attack on the head
Hit to the eye blinding Attack on the head, total success by 20
Hit to elbow / knee disables a limb attack on a limb
Groin shock -10 attack on the torso
Sensitive organ knockout -10 attack on the torso, total success by 20
Defense
Better position Next time +3 All weapons
Advantage 1 advantage Swords
Disarming Str +3 Swords only


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