| A |
action |
| Al |
Alchemy |
| SP |
skill point |
| MP |
mana point |
| fp |
favour point |
| CCP |
character creation points |
| Herb |
Herbalism |
| HP |
health point |
| NPCs |
non-player characters |
| MD |
Mental Discipline |
| MR |
Mental Resistance |
| Rch / Rng |
reach / range |
| 2nda |
Secondary actions |
| 2ndpen |
Seconary action penalty |
| EL |
Elementalism |
| A |
Assured |
| A1 |
Reroll one |
| rd |
round |
| d6, 2d6 |
die |
| PR |
Priesthood |
| AC |
Armor Class |
| LA / A-0 / A |
availability |
| Mag |
Magic |
| Mech |
Mechanisms |
| SO |
Sorcery |
| mo / wk / d / h / min |
time |
| Load |
loading time |
| Dan |
danger |
| IND |
indirect spell |
| Dif |
difficulty |
| Death res |
Death magic resistance |
| Ench Res |
Enchantment resistance |
| Crg |
Courage |
| RD |
ranged defense |
| WD |
Weapon Defense |
| SD |
shield defense |
| GM |
Game Master |
| Psychic res |
Psychic resistance |
| WP |
Weapon Penetration |
| Search res |
Search magic resistance |
| WS |
Weapon Speed |
| S-1 / S-2 |
strength one / two hands |
| Str / Dex / Rfx / Sen / Con |
strength / dexterity / reflexes / senses / constitution |
| TS |
troop strength |
| SS |
strength superiority |
| TP |
tactical points |
| Telek |
Telekinesis |
| Telep |
Telepathy |
| AS |
armor stiffness |
| Command |
Leadership |
| AS |
asset size |
| End |
Endurance |
| Wil / Int / Chr / Wrk / Size |
will / intelligence / charisma / workmanship / size |
| S / W |
sign / will |
| A0–A3 |
animal intelligence |
| Intim |
Intimidation |
| exp |
experience points |
| gp / sp / cp |
gold / silver / copper piece |
| Dmg |
damage multiplier |
| Dmg |
Damage |
| WA |
Weapon Accuracy |