Computed
- Danger level
- Size
- Endurance
- Mana
- Favour
- Armor base
- Bonus to all rolles
- Base actions
- Base speed
- Fight power
- Tactical Points
- Sprint
- Running
- Weapon Speed
- Weapon Accuracy
- Weapon Penetration
- Weapon Defense
- Strength Superiority
- Bonus Combat Actions
- Defense as a Bonus Action
- Dodge as a Bonus Action
- Shield Defense as a Bonus Action
- Shooting Speed
- Shooting Accuracy
- Bonus Shooting Actions
- Shooting Concentration
- Shooting Use Bonus Actions in Defense
- Bonus Mental Actions
- Mental Concentration
- Missile Defense
- Defense Against Small Projectiles
- Trap defense
- Shock save roll
- Wrestle
- Regeneration
- Indomitability
- Mana regain daily
- Faour regain daily
- Courage
- Carrying capacity
- Bonus skill points
- Protection from evil
- Poison resistance
- Fire resistance
- Explosion resistance
- Heat resistance
- Cold resistance
- Psychic resistance
- Strong will
- Enchantment resistance
- Search magic resistance
- Death magic resistance
- Disease resistance
- Damage penalty reduction
- Fatigue penalty reduction
- Normal sight
- Dark vision
- Aura vision
- Magic vision
- Invisibility
- Aura invisibility
- Magic invisibility
- Damage to magical beings
- Damage to incorporeals
- Incorporeal
- Weapon invulnerability
- Protection from spirits
- Vulnerability to silver
- Evil essence
- Rolls against evil
- Defense against evil
- Rolls against magical creatures
- Rolls against undead
- Rolls against demons
- Rolls against animals
- Prophecy
- Legs
- Rotation price
- No back
- No body parts
- Profession Roll Without Knowledge
- Roll for Partial Profession Knowledge
- Roll for a Fully Mastered Profession
- Number of Partially Learned Professions
- Number of Mastered Professions
- Surgery
- Herb Gathering
- Herbal Healing
- Herbal Poisons
- Dark Herbalism
- Herbal Effects
- Free Tactics
- Battle Command
- Influence
- Organization Management
- Ship Command
- Mechanical Traps
- Explosives
- Poison Detection
- Trap Detection
- Languages
- Master Languages
- Mathematics
- Logical Thinking
- Exploration of Mysteries
- Profession Roll Without Knowledge
- Roll for Partial Profession Knowledge
- Roll for a Fully Mastered Profession
- Number of Partially Learned Professions
- Number of Mastered Professions
- Ambush Attack
- Sensor Evasion
- Gambling
- Acting
- Trade
- Information Gathering
- Music
- Disguises
- Lockpicking
- Escape from Bonds
- Rolls Without Environment Knowledge
- Rolls with Partial Environment Knowledge
- Environment with Partial Knowledge
- Environment with Full Knowledge
- Knowledge of Animals
- Diving
- Long-Distance Swimming
- Hold breath
- Breathing under water
- Breathing without air
- Faster swimming
- Faster running
- Flying
- Mounted Combat
- Horse Training
- Armor movement penalty reduction
- Armor Rigidity Reduction
- Combat Deception
- Insidious Strike
- Missile Cover
- Knockdown Attack
- Knockdown Defense
- Disarm Attack
- Disarm Defense
- IT Scavenging
- Software Development
- Hacking
- Anonymity
- Electrical Installation
- Monitoring
- Electronic Hacking
- Robotics
- Astronavigation
- Spacesuit
- Substitutions
- Improvised Chemistry
- Stun creation
- Offensive Magic
- Conjuration Magic
- Psychic Magic
- White Magic
- Necromancy
- High Magic
- Water
- Fire
- Earth
- Air
- Water Flows
- Fire Flows
- Earth Flows
- Air Flows
- Sun Priesthood
- Dark Priesthood
- Moon Priesthood
- Merchant Priesthood
- Purity Priesthood
- Battle Priesthood
- Deception Priesthood
- Nature Priesthood
- Path of the Body
- Power of Mind
- Telekinesis
- Power of Life
- Power of Death
- Resource Gathering
- Extraction and Analysis
- Fire Sphere
- Water Sphere
- Air Sphere
- Earth Sphere
- Apparatus Level
- Potion tolerance
- Spell tolerance
- Healing tolerance
- Horse speed
- All skills bonus
- Luck rolls
- STR
- DEX
- RFX
- SEN
- Weap
- Armor
- Heavy
- Spear
- Fenc
- Shoot
- Move
- Surv
- MR
- SA
- SE
- SY
- SB
- SH
- Dark
- Fight
- Dec