Simultaneous casting
Some spells (especially nature ones) and prayers take place simultaneously with your attack or your defense. Several special rules apply to them:
— You can cast the spell with any attack maneuver / defense, for example with a precise attack (but not with passive defense!)
— The spell (prayer) is completed at the same moment as the attack.
— With one attack you can cast at most one spell (prayer).
— For these spells (prayers) we do not determine casting speed but combat speed, and it is not a concurrent action (you also have no penalties for multiple activities).
— Disruptive influences do not apply to them.
— However, if you cast and fight (declaring two activities), you still lose 1 action of the mental activity for such a spell or prayer.
Stacking of identical effects
Spells, prayers, potions, herbs, items and other factors that increase the same attribute do not add up. You must choose the better of the effects - either items, or spells.
If you choose items, add up the bonuses of all items to the given stat (items add up with each other).
If you choose spells / prayers or potions, then choose only the strongest one.
Cooperation
Spells or prayers can be cast by several participants who share the cost. In the case of spells, the participants must know the given formula. You can choose from two methods and even combine them:
Active cooperation
You all cast the spell / prayer together. In this case you all roll for success and to determine the result we take the worst roll.
Passive cooperation
The participants do not actively take part in the casting and do not roll for success. However, you get a -3 penalty for each passive participant.
Magic Tolerance
Spells marked * combine less well. One person can bear one such spell per day. Each further one automatically fails unless you master the ability Spell tolerance
Drinks
Drinks marked * work similarly. You can increase their number with the ability Potion tolerance
Repeated healing
"Supernatural" healing such as magic, prayer, mental skill, potion or decoction can be used on a character again at most once per week times its duration. An earlier repetition will have no effect and the spell (potion, ability, prayer) is wasted. You can reduce this limit with the ability Healing tolerance
Noise of spells
At a more advanced stage you can use this supplementary rule. Every spell can be "heard" by someone. This ability is possessed by everyone who masters Exploration of Mysteries It depends on its strength and distance:
| Mana | Scope |
|---|---|
| 1-3 | 3 m |
| 4-10 | 20 m |
| 11-20 | 100 m |
| 21-50 | 1 km |
| 51-100 | 10 km |
| 101 and more | 100 km |