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Common Skills | Heroes of Fantasy
Heroes of Fantasy
Rules
Introduction to the rules
character creation, skills, combat
Secret arts
magic and hidden lore
Basic tables
Weapons
Game Master
Bestiary
Log In
Play
Introduction
World of Fantasy
Game Basics
Game Mechanisms
Save roll
Challenge roll
Chance roll
Total success
Fatal failure
Certain and uncertain roll
Dramatic verification
Character
Experience
Bonuses and penalties
Appendix
Basic tables
Time shift
Abbreviations
Levels of difficulty
Challenge advantage
Fatal failure
Experience
Character
Attributes
Strength - Str
Dexterity - Dex
Constitution - Con
Reflexes - Rfx
Senses - Sen
Workmanship - Wrk
Intelligence - Int
Will - Wil
Charisma - Chr
Skills
Feats
Common Skills
Acrobatics
Fighting
Herbalism
Mental Resistance
Theft
Horseback
Healing
Mechanisms
Swimming
Stealth
Movement
Perception
Crafting
Scholarship
Shooting
Climbing
Leadership
Negotiation
Intimidation
Woodcraft
Magical Skills
Mental Discipline
Magic
Elementalism
Priesthood
Alchemy
Character creation
Rasy
Human
Dwarf
Elf
Imp
Gnome
Kentu
Darg
Past
Character
Appearance
Contacts
Custom character
How to Play
Factors
Health and fatigue
Health level
Shock
Pass out
Healing
Appendix
Fatigue
Size
Carrying capacity
Fall
Fear
Poisons
Fire and explosions
Frost
Special effects
Weapon invulnerability
Ghostliness
Protection from evil
Change of size
Equipment
Equipment - basic
Equipment - weapons
Weapons tables
Close weapons
Shields
Ranged weapons
Armors
Materials
Magic Weapons
Magical Strength
Magic Destroyer
Magical Hardness
Magically Lightened
Perfect Sharpness
Protection from Evil
Silk Steel
Spiritual Weapon
Protector against Specters
Bloodthirst
Undead Burner
Demon Bane
Dragonbane
Werewolf Bane
Giant Smasher
God Killer
Clash
Fight basics
Fight timing
Secondary action
Close fight
Close fight timing
Hit
Defense
Piercing
Ranged fight
Ranged fight timing
Ranged hit
Ranged attack defense
Ranged piercing
Fight progress
Fight maneuvers
Basic fight maneuvers
Standard attack
Accurate attack
Swing
Furious attack
Headlong attack
One hand wielding
Two hand wielding
Dancer attack
Final Strike
Destruction attack
First strike
Close strike
Precise like death
Merciless attack
Extra aimed attack
Extended fight maneuvers
Assured attack
Cautious attack
Fast attack
Lightning attack
Stun
Insidious attack
Deception
Ambush Attack
Knock down
Push off
Disarm
Defense manveuver
Standard defense
Improved defense
Lightning cover
Perfect defense
Full shield defense
Assured defense
Cautious defense
Extra strong defense
Shield wall
Shooting
Standard shot
Aimed shot
Sharpshooter
Backswing
Assured shot
Cautious shot
Ambush Shooting
Speed shot
Lightning shot
Directed attack
Superiority of force
Total success in combat
Postion in fight
Fight movement
Clash
Space during fight
One or two hands
Conditions of fight
Horseback fight
Wrestle
Tables for combat
Close fight
Superiority of force
Fight Summary
Shooting
Loading time
Shooting modificators
Shooter's position
Shooting count summary
Piercing and damage
Damage multiplier
Total success in combat
Directed attack
Postion in fight
Fight movement
Clash
Secret arts
Casting guideline
Spell resist rolls
Descriptions
Casting - Appendix
Rituals
Magical Skills
Mental Discipline
Magic
Elementalism
Priesthood
Alchemy
Secret Art Tables
List of Appendices
Fatal failure of Spellcasting
Spell difficulty and learning
Reduction by 2 degrees
Magnification by 2 degrees
Corrections of praying
The fatal failure of alchemy
Magic
Sorcery spells
Sorcery basics
Casting spells
Learning spells
Magic scrolls
Elementalism
Elemental forces
Basics of Elemental forces
Flows of elements
Deities
Prayers
Favour
Holy mission
Basics of the Priesthood
Sending prayers
Shrines and temples
Holy symbols
Andril
Dwatah
Eleis
Irnaliel
Karvos
Lianea
Nefelktrah
Sansri
Tanalé
Tanron
Urxuros
Zaag
Alchemy
List of recipes
About alchemy
Resource Gathering
Recipes
Manufacture
Apparatus Level
Overviews
Statuses
Berserker
Shock
Paralyse
Pass out
Blindness
Fear penalty
Fear run
Panicked
Computed
List of Tables
Common Skills
Acrobatics
Fighting
Herbalism
Mental Resistance
Theft
Horseback
Healing
Mechanisms
Swimming
Stealth
Movement
Perception
Crafting
Scholarship
Shooting
Climbing
Leadership
Negotiation
Intimidation
Woodcraft
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