Elementalism (skill) | Heroes of Fantasy

Elementalism (skill)

BaseCon : 2 - 2
Requires minWil 5
Opening from training5
Training price (+2/+4/+6/+8/+10)3 / 6 / 12 / 24 / 36
Price per increase expx3
Opening from the game*50 zk
* Condition: when creating the character, choose at least one bonus feat in this skill

Elementalism (EL) is the basic skill from which the casting speed and the power or success of invoking spells are derived.

Knowledge level

Sometimes we need to determine how deep a character's knowledge is, for example which spells or recipes they may know.

For that we use the knowledge level. We usually count it within some subgroup / area

Knowledge level = Number of Feats in the field

Feats - Elements and weather

A figure in a green cloak emerged from the fog. There would be nothing strange about that, if it were not walking right on the water's surface!
The guard Grek looked suspiciously at his bottle of rum, took a swig just to be sure, and when he looked at the moat again, the mysterious figure was no longer there. He smiled contentedly and took another swig ...

Feats - Combat spells

„Today I tried a new spell for the first time. It was a unique feeling to sense that gradual transformation, when my weak body was turning into flexible yet so hard stone. At that moment I felt safer and stronger than ever in my life. That feeling when I saw the astonishment on the face of the robber chief, whose sword bounced off my neck as if off an eternal rock!“


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