Leadership | Heroes of Fantasy

Leadership

BaseChr : 2 - 2
Requires minInt 0
Training price (+2/+4/+6/+8/+10)1 / 2 / 4 / 8 / 12
Price per increase expx2

This skill generally covers managing, motivating and organizing people. It applies mainly in three basic directions:

  • Commanding a combat unit or ship
  • Running an organization, managing an estate, trade, information gathering
  • Building social and political influence

As you improve in leadership, your demeanor will change too. For example, a military commander or captain often gives orders and expects them to be carried out. He does not bother with lengthy negotiations; he prefers quick action from his subordinates and surroundings. A good commander leads by example, usually doing the same or more than his men, for example he gets up first, always goes into the attack with his men, is always shaved and groomed and the like.

Feats
Name Body Previous feat Depends on Group
Common
Negotiation  1Common
Clear Mind1Common
Wordless Commands (3x)  1Common
Battle Command
Basics of Battlefield Command1Battle Command
Commander1Battle Command 1x
Archer Coordination1Battle Command
Natural Authority  1Battle Command
Master Defender  2Battle Command 2x
Attack Commander  2Battle Command 2x
Master Tactician  2Battle Command 3x
Natural Commander  3Battle Command 4x
Ship Command
Ship Command1Ship Command
Captain1Ship Command 1x
Naval Battle Leadership2Ship Command 2x
Influence
Influence Building1Influence
Master Politician1Influence 1x
Contracts and Pacts  1Influence 1x
The Master of Deals2Contracts and Pacts 1xInfluence 2x
Natural Opportunist  2Influence 2x
Crowd Favorite  2Influence 2x
Divide and Rule  2Influence 2x
Importance and Status  3Influence 3x
Organization Management
Organization Building1Organization Management
Master Organizer1Organization Management 1x
Quick Organization  2Organization Management 1x
Efficient Organization  2Organization Management 1x
Information Acquisition  2Organization Management 1x
Rat Poison  2Organization Management 2x
Master of Stealth  2Organization Management 3x
Carrot and Stick  3Organization Management 3x

Battle Command

The soldiers fell one after another like mown grain. Demonic hordes rolled over them alternating with waves of darkness and streams of dark fire. No one retreated. They knew that as long as Aelon was at their head, they were invincible. They would follow him into hell itself. And he would lead them back.

A combat commander must be able to make quick decisions, maintain morale, lead by example, but also plan and handle things such as logistics and digging latrines.

Ship Command

Ship command is fairly narrowly focused, and a proper captain should also be versed in battle command and navigation, as well as in planning supplies and trade.

Running an organization, managing an estate, trade, information gathering

This direction covers everything from trade to building a spy network. It is mainly about being able to choose people and motivate them.

Depending on the focus of the organization, your knowledge and experience in the field also matter. A spy network can be built by someone who has experience with such things, a merchant should be able to count, an estate steward must know how a farm runs.

You can combine the focus of an organization, for example an estate steward can have a network of informers, a merchant can have an intelligence network and sell information.

Building social and political influence

You are a politician! Intrigue, dirt and meanness are your element. You never say anything directly, you always answer with a question or ambiguously. When something leaks, you deny, deny and deny.

The number of people who like you quickly decreases. On the other hand, bootlickers and opportunists win your favour, and you have a weakness for them.



Heroes of Fantasy
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