Mental Resistance | Heroes of Fantasy

Mental Resistance

BaseWil : 2 - 2
Training price (+2/+4/+6/+8/+10)1 / 2 / 4 / 8 / 12
Price per increase expx2
„Who would fear spells when they can do nothing to him?“

Mental Resistance (MR) is the ability to control fear and other feelings, to withstand pain and also to resist spells or mental skills. We speak of mental resistance as a passive skill, because you use it unconsciously, as a reflex or a defense of soul and body. In every being it develops gradually depending on how often it is exposed to stress, fear or the influences of spells and magic. The MR roll is always automatic. Except in rare cases, MR cannot be used against priestly prayers.

Roll against a spell

If you are resisting a spell or a psychic influence, roll MR and add the relevant bonus (if you have any).

Roll against a prayer

MR will usually not help you against a prayer, since you are measuring your strength against a god. Follow the description of the prayer instead.

Courage

Whenever you are to roll for courage, count Mental Resistance + the relevant bonuses.

Feats
Name Body Previous feat Depends on Group
Psychics
Strong Will (3x)1Psychics
Courage (3x)1Psychics
Pain Resistance (3x)2Psychics 2x
Psychic Control  2Psychics 2x
Unbreakable Man3Psychics 3x
Magic Resistance
Magical Fire Resistance (2x)1Magic Resistance
Anti-Tracking Defense (2x)  1Magic Resistance
Resistance to Curses (3x)1Magic Resistance
Cursebreaking2Magic Resistance 1x
Defense Against Death Magic2Magic Resistance 1x
Magic Tolerance2Magic Resistance 2x
Magic Tolerance (2x)3Magic Resistance 3x
Enhanced Resistance3Magic Resistance 2x
Supernatural
Seeing Spells (3x)  1Supernatural
Magical Aptitude  2Supernatural 2x
Long-Range Spells  3Supernatural 3x


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