Negotiation
| Base | Chr : 2 - 2 |
| Training price (+2/+4/+6/+8/+10) | 1 / 2 / 4 / 8 / 12 |
| Price per increase exp | x2 |
“I apologize, sir, for not recognizing you at once. I'll run and open up!”
“Of course, sir, look at that coat.”
“But it breathes somehow strangely ...”
“That's a trait of thoroughbreds, it breathes vigorously; wait until you ride it, it will be like the wind.”
“But it's somewhat small ...”
“Small, but fast. Besides, a smaller horse eats less.”
“How much did you say it costs?”
| Name | Body | Previous feat | Depends on | Group | |||||
|---|---|---|---|---|---|---|---|---|---|
| Common | |||||||||
| Bargaining (2x) | 1 | Common | |||||||
| Storytelling | 1 | Common | |||||||
| Seduction | 1 | Common | |||||||
| Independent Opinion | 1 | Common | |||||||
| Information Gathering | 1 | Common | |||||||
| Master Merchant | 1 | Information Gathering 1x | Common 1x | ||||||
| Master Spy | 1 | Information Gathering 1x | Common 1x | ||||||
| Secret Agent | 2 | Master Spy 1x | Common 2x | ||||||
| Acting | 1 | Common | |||||||
| Professional Actor | 1 | Acting 1x | Common 1x | ||||||
| Poetry Writing | 2 | Professional Actor 1x | Common 2x | ||||||
| Imitation | 2 | Professional Actor 1x | Common 2x | ||||||
| Actor | 2 | Professional Actor 1x | Common 2x | ||||||
| Music and Singing | 1 | Common | |||||||
| Master Musician | 1 | Music and Singing 1x | Common 1x | ||||||
| Music Composition | 2 | Master Musician 1x | Common 2x | ||||||
| Master Liar | 2 | Common 2x | |||||||
| Captivating Speech | 2 | Common 3x | |||||||
| Mood Influence | 2 | Common 3x | |||||||
| Persuasion | 3 | Common 4x | |||||||
| Devil’s Advocate | 3 | Common 4x | |||||||
| Fame | 3 | Common 4x | |||||||
| Deep Impression | 3 | Common 5x | |||||||
Haggling, lying, coaxing, persuading, impersonating someone else - all this and much more you can do successfully only with the help of this skill. All you will need is a tongue, knowledge of the given language (in which you intend to speak) and the art of deftly juggling words. You will often achieve a much better result this way than with a sword or spells. Besides, talking costs nothing and is given to almost everyone.
A character with high Negotiation will often seek company, likes to chat, tell stories or be the center of attention. They will very often be an extrovert.
Low Negotiation, however, need not mean that the character is withdrawn or unsociable; rather they are rude, cannot express themselves, know few words, swear a lot and so on.
Example
Vearmea is trying to persuade a guard to let her into the city after the city gate has closed. She rolls Negotiation. The GM decides that it is a moderately difficult task, i.e. 10.If Vearmea succeeds, the guard opens the gate and lets her in.
Note: With Negotiation it matters how you play your role - you must think up what you want to negotiate about and what persuasive arguments you will use. The better your arguments, the bigger the bonus the GM gives you (or the lower the difficulty).
Completing the example
Vearmea's player tells the GM that she will convince the guard she is carrying an important message for the burgrave. The GM, speaking as the guard, will counter and want to see her credentials. The player will object that the message is oral and she must deliver it in person. Based on the arguments, the GM decides to give her a +5 bonus for arguments.If you don't come up with good arguments, a mere dice roll is not enough, and a stranger voiced by the GM may refuse to deal with you at all.
Frequent pestering can also bore or annoy the other person, so always consider carefully whether to try your luck with the same person again after a possible failure.
Success roll
Negotiation + 2d6 / 2d6 + difficulty
The difficulty is judged by the Game Master. They set it according to what you are trying to talk the character into. The character's knowledge of the matter also has an effect - you can easily convince a village bumpkin that in the city the houses are made of gingerbread. On the other hand, you will hardly get a city merchant to give you goods on credit or to buy at a disadvantage what he himself sells and knows.
Contest Roll
Instead of a roll against difficulty, the GM can also switch to a contest roll. The persuaded character then rolls the skill / attribute the GM determines.
Contest Roll
Negotiation + 2d6
against
skill / attribute + 2d6
The attribute / skill used will be the one the character can directly apply against coaxing / persuasion (according to the GM):
Intelligence, Scholarship: If the character applies reason or knowledge.
Will, Priesthood: If they are stubborn, convinced or even devout.
A specific skill: If they can directly apply their expertise in the field.
Two negotiators against each other
If two negotiators try to persuade a third person, they contest each other. The winner is the one whose roll first beats the other negotiator, and then also the person being persuaded (who may get a penalty at the GM's discretion).
Contest Roll
Negotiation + 2d6
against
Negotiation + 2d6
Negotiation in combat
You can even use Negotiation in combat - you can try to calm your opponent, propose a truce, surrender or, on the contrary, force them to capitulate. The advantage in the contest always follows from the situation (superiority, several combatants taken out on one side or the other and so on). Besides, if you are fighting at the same time, you have a -5 penalty for a concurrent action to Negotiation (or -2 to hit and defense).
Limits of Negotiation
If you pester someone too much (i.e. you repeatedly fail), they may no longer talk to you and no further arguments will convince them.