Theft | Heroes of Fantasy

Theft

BaseWrk : 2 - 2
Requires minDex 5
Training price (+2/+4/+6/+8/+10)1 / 2 / 4 / 8 / 12
Price per increase expx2
“Stop, thieeeef!” Spider heard behind him. “Can't they shout something else for once?” he thought, offended, and sped up. The crowd stayed hot on his heels.
Feats
Name Body Previous feat Depends on Group
Common thievery
Nimble Hands1Common thievery
Teamwork  1Common thievery
Organized Theft2Teamwork 1xCommon thievery 2x
Lightning Action2Common thievery 1x
Taut Nerves2Common thievery 1x
Silver Hand3Common thievery 3x
Lockpicking
Basics of Lockpicking1Lockpicking
Master Lockpicker1Lockpicking 1x
Improvised Lockpick  2Lockpicking 1x
Fast Lockpicking  2Lockpicking 2x
Opening Everything  3Lockpicking 3x
Disguises
Disguises1Disguises
Master of Disguises1Disguises 1x
Master of Disguises2Disguises 2x
Escape from Bonds
Escape from Bonds1Escape from Bonds
Master Escape Artist1Escape from Bonds 1x
Unrestrained Man2Escape from Bonds 2x

Stealing certainly isn't one of the honest trades, but it is one of the profitable ones. Thanks to it you will learn how to discreetly snatch a victim's purse, jewelry, but also food or a weapon. A good thief can also search their victim and find out what they are carrying.

Stealing itself relies partly on sleight of hand, but also on acting that diverts attention. Beginners bump into the victim in a crowd and so get close to their body; the more experienced choose less conspicuous practices.

Always be ready to run away fast - the robbed person usually has the unpleasant habit of raising a hue and cry and chasing the thief.

Contest Roll

Theft + 2d6

against

Perception + 2d6

Stealing is wrong? Says who? You just mustn't get caught.

Thieves

You know how to watch out for thieves. If someone tries to rob or mug you, you get a bonus to Perception:

Bonus against being robbed

Theft : 2



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